;PSPad user HighLighter definition file [Settings] Name=MEL HTMLGroup=0 Label=1 FileType=*.mel CommentString= SlashComment=1 CComment=1 SlashComment=1 Preprocessors=1 IndentChar={ UnIndentChar=} TabWidth=4 CaseSensitive=1 SingleQuote=1 DoubleQuote=1 KeyWordChars=_ CodeExplorer=ftCPP CodeFolding=cftCurlyBracket [KeyWords] about= abs= abstractBaseCreate= acos= addAttr= addDoubleLinear= addMatrix= aimConstraint= aimConstraint= air= airField= alias= aliasAttr= alignCurve= alignCurve= alignSurface= alignSurface= ambientLight= ambientLight= angle= angleBetween= angleBetween= animCurve= animCurveEditor= animCurveTA= animCurveTL= animCurveTT= animCurveTU= animCurveUA= animCurveUL= animCurveUT= animCurveUU= animDisplay= animView= applyTake= arclen= arcLenDimContext= arcLengthDimension= arcLengthDimension= arrayMapper= arrayMapper= asin= assignCommand= assignInputDevice= atan= atan2= attachCurve= attachCurve= attachDeviceAttr= attachSurface= attachSurface= attrColorSliderGrp= attrCompatibility= attrEnumOptionMenu= attrEnumOptionMenuGrp= attrFieldGrp= attrFieldSliderGrp= attributeQuery= attrNavigationControlGrp= audio= autoKeyframe= autoPlace= avgCurves= avgNurbsSurfacePoints= avgSurfacePoints= bakeResults= bakeSimulation= baseGeometryVarGroup= baseLattice= batchRender= besselj0= besselj1= besseljn= besselyn= bevel= bevel= bindPose= bindSkin= birailSrf= blend= blend= blendColors= blendDevice= blendShape= blendShape= blendShapeEditor= blendShapePanel= blendTwoAttr= blendTwoAttr= blendWeighted= blinn= boneLattice= boneLattice= boundary= boundary= boxDollyCtx= boxZoomCtx= brownian= buildBookmarkMenu= buildKeyframeMenu= bulge= bump2d= bump3d= button= buttonManip= buttonManip= camera= camera= cameraView= cameraView= canCreateManip= canvas= catch= ceil= channelBox= chdir= checkBox= checkBoxGrp= checker= choice= choice= circle= circularFillet= clamp= clamp= clear= closeCurve= closeCurve= closestPointOnSurface= closeSurface= closeSurface= cloth= cloud= cluster= cluster= clusterHandle= cmdShell= collision= collisionModel= color= colorEditor= colorIndex= colorIndexSliderGrp= colorSliderButtonGrp= colorSliderGrp= columnLayout= commandEcho= commandLine= commandPort= commonPaintCtx= condition= condition= cone= confirmDialog= connectAttr= connectControl= connectDynamic= connectionInfo= connectJoint= constrain= constrainValue= constructionHistory= contextInfo= contrast= control= controlPoint= convertSolidTx= convertUnit= copyKey= cos= crater= createDrawCtx= createEditor= createNode= cross= ctxAbort= ctxCompletion= ctxEditMode= ctxTraverse= currentCtx= currentTime= currentTimeCtx= currentUnit= curve= curveAddPtCtx= curveCVCtx= curveEditorCtx= curveEPCtx= curveFromSurface= curveFromSurfaceBnd= curveFromSurfaceCoS= curveFromSurfaceIso= curveInfo= curveMoveEPCtx= curveOnSurface= curveSketchCtx= curveVarGroup= cutKey= cycleCheck= cylinder= dagNode= dagObjectHit= dangle= dcross= ddot= defaultLightList= defaultNavigation= defaultRenderUtilityList= defaultShaderList= defaultTextureList= defineDataServer= defineEditor= defineEditorTemplate= defineVirtualDevice= deg_to_rad= delete= deleteAttr= deleteComponent= deleteUI= dependNode= detachCurve= detachCurve= detachDeviceAttr= detachSurface= detachSurface= devicePanel= dhypot= dimensionShape= dimWhen= directionalLight= directionalLight= directKeyCtx= dirmap= disable= disconnectAttr= disconnectJoint= displacementShader= displayAffected= displayColor= displayCull= displayLevelOfDetail= displayPref= displayRGBColor= displaySmoothness= displayStats= displaySurface= distanceBetween= distanceDimContext= distanceDimension= distanceDimShape= dmag= dnoise= dolly= dollyCtx= dopeSheetEditor= dot= doubleProfileBirailSurface= dpBirailSrf= drag= dragField= draggerContext= dropoffLocator= dropoffLocator= drot= dunit= duplicate= duplicateCurve= dynamicLoad= dynBase= dynCache= dynControl= dynController= dynExport= dynExpression= dynHolder= dynObject= dynParticleCtx= dynRelEditor= dynRelEdPanel= editor= editorTemplate= effector= emitter= enableDevice= encodeString= entity= env= envBall= envChrome= envCube= envFog= environmentFog= envSky= envSphere= erf= erfc= error= et= eval= eval= evalDeferred= evalEcho= event= exclusiveLightCheckBox= exists= exp= expm1= expression= expression= expressionEditorListen= extendCurve= extendCurve= extendSurface= extendSurface= extrude= extrude= fclose= feof= ffBlendSrf= ffd= ffFilletSrf= fflush= fgetline= fgetword= field= file= file= fileBrowserDialog= fileDialog= filetest= filletCurve= filletCurve= filter= filter= filterClosestSample= filterEuler= filterExpand= filterResample= filterSimplify= finder= findKeyframe= fitBspline= fitBspline= flagDescription= flexor= flexorShape= floatField= floatFieldGrp= floatScrollBar= floatSlider= floatSliderButtonGrp= floatSliderGrp= floor= flow= flow= flushThumbnailCache= flushUndo= fmod= fontDialog= fopen= formLayout= fprint= fractal= frameCache= frameLayout= fread= freeFormFillet= frewind= fwrite= gamma= gammaCorrect= gauss= geoConnectable= geometryConstraint= geometryConstraint= geometryFilter= geometryShape= geometryVarGroup= getAttr= getClassification= getenv= getFileList= getInputDeviceRange= getPanel= getParticleAttr= getpid= ght= glRender= glRenderEditor= gmatch= goal= grabColor= granite= graphDollyCtx= graphSelectContext= graphTrackCtx= gravity= gravityField= grid= grid= gridLayout= group= groupId= groupParts= guide= handleRotateCtx= hangle= hardenPoint= hardenPointCurve= hardware= hardwareRenderGlobals= hardwareRenderPanel= hcross= hdot= help= helpLine= hermite= hhypot= hide= hierarchy= hilite= hmag= holdMatrix= hotBox= hotkey= hotkeyCheck= hrot= hsv_to_rgb= hsvToRgb= hunit= hyperGraph= hyperGraphInfo= hyperLayout= hyperPanel= hyperView= hypot= iconTextButton= iconTextCheckBox= iconTextRadioButton= iconTextRadioCollection= iconTextStaticLabel= ikEffector= ikHandle= ikHandle= ikHandleCtx= ikHandleDisplayScale= ikMCsolver= ikPASolver= ikRPsolver= ikSCsolver= ikSolver= ikSolver= ikSplineHandleCtx= ikSplineManipCtx= ikSplineSolver= ikSystem= ikSystem= ikSystemInfo= image= imagePlane= images= implicitConeimplicitSphere= index= index= inheritTransform= insertJoint= insertJointCtx= insertKeyCtx= insertKnotCurve= insertKnotCurve= insertKnotSurface= insertKnotSurface= instance= internalVar= interpPort= intersect= intersectSurface= intField= intFieldGrp= intScrollBar= intSlider= intSliderGrp= isConnected= isDirty= isTrue= itemFilter= itemFilterAttr= itemFilterRender= itemFilterType= joint= joint= jointCluster= jointCluster= jointCtx= jointDisplayScale= jointFfd= jointLattice= jointLattice= journal= keyframe= keyframeOutliner= keyframeRegionCurrentTimeCtx= keyframeRegionDirectKeyCtx= keyframeRegionDollyCtx= keyframeRegionInsertKeyCtx= keyframeRegionMoveKeyCtx= keyframeRegionScaleKeyCtx= keyframeRegionSelectKeyCtx= keyframeRegionSetKeyCtx= keyframeRegionTrackCtx= keyframeStats= keyTangent= lace3dTexture= lambert= lastMenuItem= lattice= lattice= layeredShader= layeredShaderPort= leastSquaresModifier= leather= light= lightFog= lightInfo= lightList= lightList= lightListEditor= lightListPanel= linstep= listAnimatable= listAttr= listCameras= listConnections= listDeviceAttachments= listerEditor= listHistory= listInputDeviceAxes= listInputDeviceButtons= listInputDevices= listNodeTypes= listRelatives= loadPlugin= locator= loft= loft= log= log10= log1p= lookAt= lookThru= ls= lsThroughFilter= lsUI= luminance= mag= makeGroup= makeIdentity= makeLive= makeNurbCircle= makeNurbCone= makeNurbCube= makeNurbCylinder= makeNurbPlane= makeNurbSphere= makeTextCurves= manipMoveContext= manipMoveLimitsCtx= manipOptions= manipRotateContext= manipRotateLimitsCtx= manipScaleContext= manipScaleLimitsCtx= marble= marker= match= materialInfo= max= mayaCmds= melCommands= memory= menu= menuBarLayout= menuEditor= menuItem= mesh= meshVarGroup= messageLine= min= minimizeApp= mirrorJoint= modelCurrentTimeCtx= modelEditor= modelPanel= motionPath= mountain= move= moveKeyCtx= movIn= movOut= mpBirailSrf= multilisterLight= multiplyDivide= multiProfileBirailSurface= multMatrix= nameCommand= nameField= network= newPanelItems= newton= newtonField= nodeOutliner= nodeType= noise= nonAmbientLightShapeNode= nonExtendedLightShapeNode= normalConstraint= normalConstraint= nurbsCube= nurbsCurve= nurbsDimShape= nurbsPlane= nurbsSurface= nurbsTesselate= nurbsToPoly= nurbsToPolygonsPref= objectCenter= objectSet= objectType= objectTypeUI= objExists= offsetCos= offsetCurve= offsetCurve= offsetCurveOnSurface= openMayaPref= opticalFX= optionMenu= optionMenuGrp= optionVar= orbit= orbitCtx= orientationMarker= orientConstraint= orientConstraint= outlinerEditor= outlinerPanel= overrideModifier= palettePort= panel= paneLayout= panelConfiguration= panelHistory= paramDimContext= paramDimension= paramDimension= paramLocator= parent= particle= particle= particleAgeMapper= particleCloud= particleColorMapper= particleIncandMapper= particleRenderInfo= particleTranspMapper= partition= partition= passMatrix= pasteKey= pathAnimation= pause= pclose= peof= percent= performanceOptions= pflush= pgetline= pgetword= phong= phongE= pickWalk= picture= pixelMove= place2dTexture= planarSrf= planarTrimSurface= plane= plane= play= playbackOptions= playblast= pluginInfo= plusMinusAverage= pointConstraint= pointConstraint= pointCurveConstraint= pointEmitter= pointLight= pointLight= pointMatrixMult= pointOnCurve= pointOnCurveInfo= pointOnSurface= pointOnSurfaceInfo= poleVectorConstraint= poleVectorConstraint= polyAppend= polyAppend= polyBase= polyBevel= polyBevel= polyChipOff= polyChipOff= polyCloseBorder= polyCloseBorder= polyCollapseEdge= polyCollapseEdge= polyCollapseF= polyCollapseFacet= polyCone= polyCone= polyCreateFacet= polyCreateFacet= polyCreator= polyCube= polyCube= polyCylinder= polyCylinder= polyCylindricalProjection= polyCylProj= polyDelEdge= polyDelEdge= polyDelFacet= polyDelFacet= polyDelVertex= polyDelVertex= polyEvaluate= polyExtrudeFacet= polyExtrudeFacet= polyInstallAction= polyMapCut= polyMapCut= polyMapDel= polyMapDel= polyMapSew= polyMapSew= polyMergeEdge= polyMergeEdge= polyMergeFacet= polyMergeFacet= polyModifier= polyModifierWorld= polyMoveEdge= polyMoveEdge= polyMoveFacet= polyMoveFacet= polyMoveFacetUV= polyMoveFacetUV= polyMoveUV= polyMoveUV= polyMoveVertex= polyMoveVertex= polyNormal= polyNormald2= polyOptions= polyPlanarProjection= polyPlane= polyPlane= polyPlanProj= polyPrimitive= polyProj= polyQuad= polyQuad= polySelectConstraint= polySelectConstraintMonitor= polySeparate= polySeparate= polySmooth= polySmooth= polySoftEdge= polySoftEdge= polySphere= polySphere= polySphericalProjection= polySphProj= polySplit= polySplit= polySubdEdge= polySubdFacet= polySubdivideEdge= polySubdivideFac!= polySuperCtx= polyTorus= polyTorus= polyTriangulate= polyTriangulate= polyTweak= polyUnite= polyUnite= popen= popupMenu= positionMarker= postProcessList= pow= pprint= pread= prewind= primitive= print= projectCurve= projectCurve= projection= projectionContext= projectionManip= projectLight= projectLightEditor= projectTangent= projectTangent= projFileViewer= promptDialog= propModCtx= propMove= putenv= puttyCtx= pwd= pwrite= quit= rad_to_deg= radial= radialField= radioButton= radioButtonGrp= radioCollection= radioMenuItemCollection= ramp= rampColorPort= rand= rangeControl= rbfSrf= readTake= rebuildCurve= rebuildCurve= rebuildSurface= rebuildSurface= record= recordAttr= recordDevice= redo= reflect= refresh= reloadImage= removeJoint= removeMultiInstance= rename= renameUI= render= renderCone= renderGlobals= renderGlobalsList= renderGlobalsNode= renderInfo= renderManip= renderPartition= renderQuality= renderQualityNode= renderSphere= renderThumbnailUpdate= renderWindowEditor= renderWindowSelectContext= reorder= reorderDeformers= requires= reroot= resetTool= resolution= resolutionNode= resultCurve= resultCurveTimeToAngular= resultCurveTimeToLinear= resultCurveTimeToTime= resultCurveTimeToUnitless= reverse= reverseCurve= reverseCurve= reverseSurface= reverseSurface= revolve= revolve= revolvedPrimitive= rgb_to_hsv= rgbToHsv= rigidBody= rigidBody= rigidConstraint= rigidSolver= rigidSolver= rock= roll= rollCtx= rot= rotate= rowColumnLayout= rowLayout= samplerInfo= saveAllShelves= saveImage= saveInitialState= saveMenu= savePrefs= saveShelf= saveToolSettings= scale= scaleConstraint= scaleConstraint= scaleKey= scaleKeyCtx= sceneUIReplacement= sceneViewer= scriptedPanel= scriptedPanelType= scriptJob= scrollField= scrollLayout= sculpt= sculpt= seed= select= selectContext= selectedLine= selectedNodes= selectionConnection= selectKey= selectKeyCtx= selectMode= selectPaintCtx= selectPref= selectPriority= selectType= separator= setAttr= setAttrMapping= setDefaultShadingGroup= setDrivenKeyframe= setDynamic= setEditCtx= setEditor= setEscapeCtx= setFocus= setInfinity= setInputDeviceMapping= setKeyCtx= setKeyframe= setKeyPath= setParent= setParticleAttr= setRange= sets= setStartupMessage= setToolTo= setUITemplate= shaderGlow= shadingConnection= shadingGeometryRelCtx= shadingGroupDialogDaemon= shadingMap= shape= sign= simpleVolumeShader= sin= size= sketchPlane= smoothstep= snapshot= snow= solidFractal= sort= soundControl= source= spaceLocator= spBirailSrf= sphere= sphrand= spotLi!= spotLight= spotLightPreviewPort= spreadSheetEditor= spring= spring= sqrt= srtContext= stackTrace= stencil= stitchSrf= stitchSurface= stitchSurfacePoints= strcmp= stucco= subCurve= substitute= substring= superCtx= surface= surfaceInfo= surfaceLuminance= surfacePaintCtx= surfaceShader= surfaceShaderList= surfaceShape= surfaceVarGroup= swatchDisplayPort= symbolButton= symbolCheckBox= sysFile= system= tabLayout= tan= tan2= tangentConstraint= tangentConstraint= texManipContext= texSelectContext= text= textCurves= textField= textFieldButtonGrp= textFieldGrp= textScrollList= texture2d= texture3d= textureEnv= texturePlacementContext= textureWindow= texWinToolCtx= time= timeControl= timePort= timeToUnitConversion= toggle= toggleAxis= toggleWindowVisibility= tokenize= tolerance= tolower= toolButton= toolCollection= toolDropped= toolHasOptions= toolPropertyWindow= toupper= trace= track= trackCtx= transform= transformGeometry= transformLimits= translator= trim= trim= trunc= tumble= tumbleCtx= turbulence= turbulenceField= uiTemplate= unassignInputDevice= undo= undoInfoungroup= uniform= uniformField= unit= unitConversion= unitToTimeConversion= unloadPlugin= untrim= untrim= upAxis= useBackground= userCtx= userPaintCtx= valuePaintCtx= vectorProduct= view2dToolCtx= viewCamera= viewClipPlane= viewFit= viewHeadOn= viewLookAt= viewPlace= viewSet= volumeShader= vortex= vortexField= waitCursor= warning= water= weightGeometryFilter= whatIs= window= windowPref= wire= wire= wireContext= wood= workspace= wrinkle= wrinkleContext= writeTake= wtAddMatrix= wtPaintCtx= xform= xpmPicker= [ReservedWords] bool= byte= char= decimal= double= float= float= int= int= long= matrix= sbyte= short= string= uint= ulong= ushort= vector= [KeyWords2] false= no= off on= proc= true= yes= [KeyWords3] global=