;; PSPad clip definition file for POV-Ray ;; Author: Francois Riguet ;; Update: 30.08.2006 [Macro definition] %camtype%=@C Camera type,,,cylinder;fisheye;omnimax;orthographic;panoramic;perspective;spherical;ultra_wide_angle, [HEADER | Insert header ] //////////////////////////////////////////////////////////////////////////////////// // Macro: %FullFileName% // Author: %UserName% / %Company% // Date: %Date% // Comment: | //////////////////////////////////////////////////////////////////////////////////// [BICUBIC_PATCH | bicubic_patch ] [BLOB | blob ] blob{ | } [BOX | box ] box{ | } [BOX | box ] box{ | } [CAMERA | camera definition ] camera{ location <20,20,-20> look_at <0,0,0> angle 45 %camtype%| } [CONE | cone ] cone{ | } [CUBIC | cubic ] cubic{ | } [CYLINDER | cylinder ] cylinder{ | } [DISC | disc ] disc{ | } [HEIGHT_FIELD | height_field ] height_field{ | } [ISOSURFACE | isosurface ] isosurface{ | } [JULIA_FRACTAL | julia_fractal ] julia_fractal{ | } [LATHE | lathe ] lathe{ | } [LIGHT_SOURCE | light_source definition ] light_source{ | } [MESH | mesh ] mesh{ | } [MESH2 | mesh2 ] mesh2{ | } [OBJECT | object ] object{ | } [PARAMETRIC | parametric ] parametric{ | } [PLANE | plane ] plane{ | } [POLYplane | poly ] poly{ | } [POLYGON | polygon ] polygon{ | } [PRISM | prism ] prism{ | } [QUADRIC | quadric ] quadric{ | } [QUARTIC | quartic ] quartic{ | } [SKY_SPHERE | sky_sphere ] sky_sphere{ | } [SMOOTH_TRIANGLE | smooth_triangle ] smooth_triangle{ | } [SOR | sor ] sor{ | } [SPHERE | sphere ] sphere{ | } [SPHERE_SWEEP | sphere_sweep ] sphere_sweep{ | } [SUPERELLIPSOID | superellipsoid ] superellipsoid{ | } [TEXT | text ] text{ | } [TORUS | torus ] torus{ | } [TRIANGLE | triangle ] triangle{ | }