;PSPad user HighLighter definition file [Settings] Name=VRML HTMLGroup=0 Label=1 FileType=*.wrl,*.x3dv CommentString=# SharpComment=1 IndentChar= UnIndentChar= TabWidth=0 CaseSensitive=1 DoubleQuote=1 KeyWordChars=_ CodeExplorer=ftUnknown [KeyWords] Anchor= Appearance= Arc2D= ArcClose2D= AudioClip= Background= BallJoint= Billboard= BlendMode= BooleanFilter= BooleanSequencer= BooleanToggle= BooleanTrigger= BoundedPhysicsModel= Box= CADAssembly= CADFace= CADLayer= CADPart= Circle2D= CollidableOffset= CollidableShape= Collision= CollisionCollection= CollisionSensor= CollisionSpace= Color= ColorDamper= ColorInterpolator= ColorInterpolator= ColorRGBA= ComposedCubeMapTexture= ComposedShader= ComposedTexture3D= Cone= ConeEmitter= Contact= Contour2D= ContourPolyline2D= Coordinate= CoordinateDamper= CoordinateDouble= CoordinateInterpolator= CoordinateInterpolator2D= Cube= Cylinder= CylinderSensor= DirectionalLight= DISEntityManager= DISEntityTypeMapping= Disk2D= DoubleAxisHingeJoint= EaseInEaseOut= ElevationGrid= EspduTransform= Extrusion= FillProperties= FloatVertexAttribute= Fog= FogCoordinate= FontStyle= GeneratedCubeMapTexture= GeoElevationGrid= GeoLocation= GeoLOD= GeoMetadata= GeoOrigin= GeoPositionInterpolator= GeoProximitySensor= GeoTouchSensor= GeoTransform= GeoViewpoint= GravityPhysicsModel= Group= HAnimDisplacer= HAnimHumanoid= HAnimJoint= HAnimSite= ImageCubeMapTexture= ImageTexture= ImageTexture3D= IndexedFaceSet= IndexedLineSet= IndexedQuadSet= IndexedQuadSet= IndexedTriangleFanSet= IndexedTriangleSet= IndexedTriangleStripSet= Inline= InlineLoadControl= IntegerSequencer= IntegerTrigger= Interpolator= KeySensor= Layer= LayerSet= Layout= LayoutGroup= LayoutLayer= Light= LinePickSensor= LineProperties= LineSet= LoadSensor= LocalFog= Logger= Material= Matrix3VertexAttribute= Matrix4VertexAttribute= MFColor= MFFloat= MFInt32= MFNode= MFRotation= MFString= MFTime= MFVec2f= MFVec3f= MotorJoint= MovieTexture= MultiTexture= MultiTextureCoordinate= MultiTextureTransform= NavigationInfo= Normal= NormalInterpolator= NurbsCurve= NurbsCurve2D= NurbsOrientationInterpolator= NurbsPatchSurface= NurbsPositionInterpolator= NurbsSet= NurbsSurfaceInterpolator= NurbsSweptSurface= NurbsSwungSurface= NurbsTextureCoordinate= NurbsTrimmedSurface= OrientationChaser= OrientationDamper= OrientationInterpolator= OrthoViewpoint= PackagedShader= ParticleSystem= PickableGroup= PixelTexture= PixelTexture3D= PlaneSensor= PointEmitter= PointLight= PointPickSensor= PointSet= Polyline2D= PolylineEmitter= Polypoint2D= PositionChaser= PositionChaser2D= PositionDamper= PositionDamper2D= PositionInterpolator= PositionInterpolator2D= PrimitivePickSensor= ProgramShader= ProximitySensor= QuadSet= ReceiverPdu= Rectangle2D= RigidBody= RigidBodyCollection= ScalarChaser= ScalarInterpolator= ScreenFontStyle= ScreenGroup= Script= SFBool= SFColor= SFFloat= SFImage= SFInt32= SFMatrix4f= SFNode= SFRotation= SFString= SFTime= SFVec2f= SFVec3f= ShaderPart= ShaderProgram= Shape= SignalPdu= SingleAxisHingeJoint= SliderJoint= Sound= Sphere= SphereSensor= SplinePositionInterpolator= SplinePositionInterpolator2D= SplineScalarInterpolator= SpotLight= SquadOrientationInterpolator= StaticGroup= StringSensor= SurfaceEmitter= Switch= TesselatedPlane= Test= Text= TextureBackground= TextureCoordinate= TextureCoordinate3D= TextureCoordinate4D= TextureCoordinateGenerator= TextureProperties= TextureTransform= TextureTransform3D= TextureTransformMatrix3D= TimeSensor= TimeTrigger= TouchSensor= Transform= TransformSensor= TransmitterPdu= TriangleFanSet= TriangleSet= TriangleSet2D= TriangleStripSet= TwoSidedMaterial= UniversalJoint= Viewpoint= ViewpointGroup= Viewport= VisibilitySensor= VolumeEmitter= VolumePickSensor= WindPhysicsModel= WorldInfo= [ReservedWords] actionKeyPress= actionKeyRelease= alpha= altKey= ambientIntensity= anisotropicDegree= appearance= attenuation= avatarSize= back= backUrl= bindTime= blendMode= bool= borderColor= borderWidth= bottom= bottomUrl= boundaryModeR= boundaryModeS= boundaryModeT= ccw= center= centerOfRotation_changed= children= choice= color= colorIndex= colorPerVertex= controlKey= controlPoint= coord= coordIndex= creaseAngle= crossSection= cycleInterval= description= destFactor= diffuseColor= direction= elapsedTime= emissiveColor= enabled= enterTime= exitTime= exposedField= family= fanCount= field= fieldOfView= fillProperties= fogType= fontStyle= front= frontUrl= generateMipMaps= geometry= global= groundAngle= groundColor= headlight= height= heightMap= heightMapScale= image= index= info= initializeOnly= inputFalse= inputNegate= inputOnly= inputOutput= inputTrue= int= integerKey= intensity= isActive= isBound= isOver= justify= key= keyPress= keyRelease= keyRelease= keyValue= language= left= leftChoice= leftUrl= level= lineProperties= load= location= loop= magnificationFilter= manifold= mat= material= matrix= metadata= minificationFilter= mode= name= node= normal= normalMap= octreeCollidableTriangles= octreeDynamicCollisions= octreeRendering= octreeVisibleTriangles= on= orbitOrientation= orientation= orientation_changed= outputOnly= parts= point= position= position_changed= projectedLight= projectionLocation= projectionRectangle= radius= range= repeatR= repeatS= repeatT= right= rightChoice= rightUrl= rotation= scale= scaleOrientation= separateBackColor= shaders= shadowCaster= shiftKey= shininess= side= size= skyAngle= skyColor= solid= source= specularColor= speed= spine= spot= spotCutOffAngle= spotDropOffRate= startTime= stopTime= string= stripCount= style= targetObject= texCoord= texCoordIndex= texture= textureCompression= texturePriority= textureProperties= textureTransform= timeOriginAtLoad= timestamp= title= toggle= top= topUrl= touch= touchTime= transitionComplete= transitionTime= transitionType= translation= transparency= triggerValue= type= uClosed= uDimension= uKnot= uOrder= up= update= uTessellation= value= vClosed= vDimension= vector= vertexCount= viewpointName= visibilityLimit= visibilityRange= vKnot= vOrder= vTessellation= weight= whichChoice= write= [KeyWords2] AS= BOLD= COMPONENT= DEF= EXPONENTIAL= EXPORT= EXTERNPROTO= FALSE= IMPORT= IS= ITALIC= LINEAR= LOD= META= NULL= PROFILE= PROTO= ROUTE= SANS= Script= TO= TRUE= TYPEWRITER= url= USE= [KeyWords3] function=