;PSPad user HighLighter definition file [Settings] Name=Processing HTMLGroup=0 Vectors=0 Label=0 PHPVariable=0 RubySymbols=0 FileType=*.pde CommentString= SlashComment=1 CComment=1 SlashComment=1 IndentChar={ UnIndentChar=} TabWidth=2 CaseSensitive=1 SingleQuote=1 DoubleQuote=1 ApostropheQuote=0 KW1StartWith=0 KW2StartWith=0 KW3StartWith=0 KW4StartWith=0 EscString=1 EscChar=\ KeyWordChars=_ CodeExplorer=ftJS CodeFolding=cftCurlyBracket DocComment= [KeyWords] break= case= catch= class= continue= debugger= default= delete= do= else= extend= false= final= finally= for= function= if= implements= import= in= instanceof= let= map= new= null= private= public= return= static= super= switch= this= throw= true= try= typeof= var= void= while= with= [ReservedWords] Array= ArrayList= boolean= BufferedReader= byte= char= color= double= float= FloatDict= FloatList= HashMap= int= IntDict= IntList= JSONArray= JSONObject= long= Object= PFont= PGraphics= PImage= pixels= pmouseX= pmouseY= PrintWriter= PShader= PShape= PVector= short= String= StringDict= StringList= Table= TableRow= void= XML= [KeyWords2] abs= acos= alpha= ambient= ambientLight= append= applyMatrix= arc= arrayCopy= asin= atan= atan2= background= beginCamera= beginContour= beginRaw= beginRecord= beginShape= bezier= bezierDetail= bezierPoint= bezierTangent= bezierVertex= binary= blend= blendMode= blue= boolean= box= brightness= byte= camera= ceil= char= circle= clear= clip= color= colorMode= concat= constrain= copy= cos= createFont= createGraphics= createImage= createInput= createOutput= createReader= createShape= createWriter= cursor= curve= curveDetail= curvePoint= curveTangent= curveTightness= curveVertex= day= degrees= delay= directionalLight= displayDensity= displayHeight= displayWidth= dist= draw= ellipse= ellipseMode= emissive= endCamera= endContour= endRaw= endRecord= endShape= exit= exp= expand= fill= filter= float= floor= focused= frameCount= frameRate= frustum= fullScreen= get= green= height= hex= hint= hour= hue= image= imageMode= int= join= key= keyCode= keyPressed= keyReleased= keyTyped= launch= lerp= lerpColor= lightFalloff= lights= lightSpecular= line= loadBytes= loadFont= loadImage= loadJSONArray= loadJSONObject= loadPixels= loadShader= loadShape= loadStrings= loadTable= loadXML= log= loop= mag= map= mask= match= matchAll= max= millis= min= minute= modelX= modelY= modelZ= month= mouseButton= mouseClicked= mouseDragged= mouseMoved= mousePressed= mouseReleased= mouseWheel= mouseX= mouseY= nf= nfc= nfp= nfs= noClip= noCursor= noFill= noise= noiseDetail= noiseSeed= noLights= noLoop= norm= normal= noSmooth= noStroke= noTint= ortho= parseJSONArray= parseJSONObject= parseXML= perspective= pixelDensity= pixelHeight= pixelWidth= point= pointLight= pop= popMatrix= popStyle= pow= print= printArray= printCamera= println= printMatrix= printProjection= push= pushMatrix= pushStyle= quad= quadraticVertex= radians= random= randomGaussian= randomSeed= rect= rectMode= red= redraw= requestImage= resetMatrix= resetShader= reverse= rotate= rotateX= rotateY= rotateZ= round= saturation= save= saveBytes= saveFrame= saveJSONArray= saveJSONObject= saveStream= saveStrings= saveTable= saveXML= scale= screenX= screenY= screenZ= second= selectFolder= selectInput= selectOutput= set= setLocation= setResizable= settings= setTitle= setup= shader= shape= shapeMode= shearX= shearY= shininess= shorten= sin= size= smooth= sort= specular= sphere= sphereDetail= splice= split= splitTokens= spotLight= sq= sqrt= square= str= stroke= strokeCap= strokeJoin= strokeWeight= subset= tan= text= textAlign= textAscent= textDescent= textFont= textLeading= textMode= textSize= texture= textureMode= textureWrap= textWidth= thread= tint= translate= triangle= trim= unbinary= unhex= updatePixels= vertex= width= windowMove= windowMoved= windowRatio= windowResizable= windowResize= windowResized= windowTitle= year= [KeyWords3] HALF_PI= PI= QUARTER_PI= TAU= TWO_PI=